Moonlight Peaks Romance Guide
Finding eternal love is a pillar of Moonlight Peaks. The town is home to 15 romanceable characters across seven families — werewolves, witches, mermaids, vampires and others — and you can befriend or court any of them. This guide covers how relationships work and how to plan them.
Pre-launch note: gift preferences and affinity thresholds are not public before the July 7, 2026 launch, and only some characters have been named so far. We list only residents confirmed in official material or hands-on previews — we don’t invent names. The Romance & Gift Planner fills in verified values at launch.
How affinity works
Relationships build through affinity — points you earn by spending time with someone and giving gifts they like. As affinity rises you pass relationship tiers, unlocking new dialogue and eventually romance. The exact tier thresholds and point values are launch data.
Gifts matter
Like most life-sims, each character has gifts they love, like, and dislike. Matching gifts to preferences is the fastest way to raise affinity. Once preferences are confirmed, the Romance & Gift Planner will show the best and worst gifts per character and how far you are from the next tier.
Residents named so far
From official spotlights and previews we can confirm a few of the romanceable cast:
- Saga — a red-haired, tattooed werewolf who keeps order in town.
- Evan Ambrosia — an introverted, brooding vampire.
- Brook Logan — the first character the team finished art for.
- Pumpkin Head — a theatrical, warm-hearted pumpkin-headed resident.
The remaining love interests, and the seven family names, haven’t been revealed publicly yet. See the Characters database for everyone we can currently source.